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 note de version 1.85B

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Esenmire
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Nombre de messages : 253
Age : 39
Localisation : 69
Date d'inscription : 06/11/2005

note de version 1.85B Empty
MessageSujet: note de version 1.85B   note de version 1.85B Icon_minitimeVen 11 Aoû - 17:02

Version 1.85b Release Notes
August 10, 2006
NEW THINGS AND BUG FIXES
- The autoloot radius has been increased.
- In order to reduce confusion and possible accidental flag state changes, the "/xpoff" command is now obsolete. It has been replaced with the "/xp" command. This command takes one parameter, "ON" or "OFF". Typing "/xp OFF" will disable gaining experience for your character. Typing "/xp ON" will re-enable the gaining of experience. Typing "/xp" with no parameters will display the current state of this flag ( ON or OFF ), it will not change the state.
- In order to reduce confusion and possible accidental flag state changes, the "/rpoff" command is now obsolete. It has been replaced with the "/rp" command. This command takes one parameter, "ON" or "OFF". Typing "/rp OFF" will disable gaining realm points for your character. Typing "/rp ON" will re-enable the gaining of realm points. Typing "/rp" with no parameters will display the current state of this flag ( ON or OFF ), it will not change the state.

- A correction has been made to the autoloot message when the option is turned off. It used to say, "Use '/autoloot off' to turn this option off." Now it says, "Use '/autoloot on' to turn this option on.

CLASS SYSTEM CHANGES AND FIXES

Left Axe Changes

- (Pendragon Only) Decaying Rage has been appropriately adjusted to be a 5-second stun.

Master Level Ability Changes

Sojourner

- (Pendragon Only) Forceful Zephyr now has a range of 1000 units.

Class Changes

Bainshee

- Bainshees may now be interrupted while casting spells from the Deafening Screech spell line of taunt spells.

- The Audible Barrier line of group pulsing ablative auras no longer absorbs 100% of each hit. The spells will now absorb damage up to 50% of each individual hit.

Druid
- We've added two new spells to the Druid's Nature affinity spell line.

32 Nature Affinity Spec. "Call Greater Nature Tree"
45 Nature Affinity Spec: "Call Elder Nature Tree"

These tree pets should be functionally identical to the Bear Pet received at the same level. This is a cosmetic change with one minor difference. The Bear pet casts a disease spell called "Rabies,� but the tree will cast a spell called "Spore Cloud.� They should be identical disease spells with a different name and spell effect. The trees should also have a randomized model when summoned.

Hunter

- Hunter pets added in 1.85a should no longer trigger reactive armor procs. (Pendragon Only)

- The Wild Spirit line of pet cast Str/Con buffs is now instant cast, and the duration has been increased to 20 minutes.

Paladin

- The Paladin's Barrier of Faith spell line and Celerity spell line will no longer share the same recast timer. Because of this change, the single magical resist chants will now share two timers. The Body, Spirit, and Energy chants will share one timer, and the Heat, Cold and Matter chants will share a second timer

TRADESKILL NOTES


General Changes and Fixes

- The Alchemy weak essence of weariness recipe will now properly accept the greater enervating poison ingredient.

Basic Crafting

- Chain and Scale recipes in Basic Crafting will no longer require the use of liners.
- Les recettes de maille et d'écaille en artisanat élémentaire de demanderont plus de doublures

Multiple Charge Potions

- All existing Alchemy potion recipes are now set up to create 3-charge potions. Please note that any potion created before this patch will not be affected. New potions created with these recipes will have the appropriate number of charges.
- Toutes les potions d'alchimie existantes ont été modifiées pour contenir 3 charges. Notez que les potions fabriquées avant ce patch ne seront pas affectées. Les nouvelles potions crées avec ces recettes auront le nombre de charges approprié.

- We have added 6-charge and 9-charge recipe versions for each Alchemy potion. Alchemists will now have the option to create a 3-charge, 6-charge, or 9-charge version of each of their potions.
- Nous avons ajouté des versions des potions à 6 et 9 charges. Les alchimistes auront donc la possibilité de créer des versions à 3, 6 ou 9 charges de chaque potion

- Due to changing the potions to be multi-charge potions, newly crafted potions can no longer be sold to an NPC vendor.
- A cause des changements des potions multicharges, les nouvelles potions ne pourront plus être vendu au marchands (NdH : je suis pas sûre d'avoir bien compris ça, si c'est bien ce que j'ai traduit je pense que ça sautera dans une version à venir)

- The recipes in Alchemy have been reorganized to fit the multi-charge potion recipes more cleanly into the recipe list.
- Les recettes d'alchimie ont été réorganisées pour plus de clarté

Alchemy Potion Changes

- The durations for the Strength, Fortitude, Dexterity, Enlightenment, Might, Deftness, Shard Skin, and Speed potions have been increased from 10 minutes to 20 minutes.
- La durée pour les potions de Force, Fortitude, Dexterité, Enlightenment, Might, Deftness, Peau de Requin, and Vitesse passe de 10 à 20 minutes.

- The durations for the Invigoration potions have been increased from 2 minutes to 10 minutes.
- La durée pour la potion Invigoration passe de 2 à 10 minutes

- The buff value of the Strength, Fortitude, Dexterity, and Enlightenment potions has been increased from 20 to 34.
- La valeur d'amélioration pour les potions Strength, Fortitude, Dexterity, and Enlightenment passe de 20 à 34.

- The buff value of the Might and Deftness potions has been increased from 30 to 51.
- La valeur d'amélioration pour les potions Might and Deftness passe de 30 à 51.

New Low Level Tinctures

- We have added reactive effect and charge tincture recipes to Alchemy for levels 25 and level 35. The names and effects for these tinctures are listed below.
- Nous avons ajouté des recettes de teintures réactives et des teintures à charges à l'alchimie pour les niveaux 25 et 35. Les noms et effets de ces teintures sont listés si dessous.

Level 25 Reactive Effects

Reactive shard fine alloy armor tincture - 2.6 damage shield, 15-second duration
Reactive hardening fine alloy armor tincture - 37 armor factor buff, 60-second duration
Reactive ablative fine alloy armor tincture - 50 melee ablative, 10-minute duration
Reactive shard fine alloy armor tincture - bouclier de dégâts dps 2.6, durée 15 secondes
Reactive hardening fine alloy armor tincture -amélioration facteur d'armure 37, durée 60 secondes
Reactive ablative fine alloy armor tincture - 50 melee ablative, durée 10 minutes

Level 25 Charges

Stable shard fine alloy tincture - 2.1 damage shield, 10-minute duration
Stable hardening fine alloy tincture - 37 armor factor buff, 10-minute duration
Stable enlightening fine alloy tincture - 37 acuity buff, 10-minute duration
Stable shard fine alloy tincture - bouclier de dégâts dps 2.1, durée10 minutes
Stable hardening fine alloy tincture - amélioration facteur d'armure 37, durée 10 minutes
Stable enlightening fine alloy tincture - amélioration acuité 37, durée 10 minute s

Level 35 Reactive Effects

Reactive shard adamantium armor tincture - 3.6 damage shield, 15-second duration
Reactive hardening adamantium armor tincture - 56 armor factor buff, 60-second duration
Reactive ablative adamantium armor tincture - 75 melee ablative, 10-minute duration
Reactive shard adamantium armor tincture - bouclier de dégâts 3.6, durée 15 secondes
Reactive hardening adamantium armor tincture - amélioration facteur d'armure 56, durée 60 secondes
Reactive ablative adamantium armor tincture - 75 melee ablative, durée 10 minutes

Level 35 Charges

Stable shard adamantium tincture - 2.9 damage shield, 10-minute duration
Stable hardening adamantium tincture - 56 armor factor buff, 10-minute duration
Stable enlightening adamantium tincture - 56 acuity buff, 10-minute duration
Stable shard adamantium tincture - bouclier de dégâts 2.9, durée10 minutes
Stable hardening adamantium tincture - amélioration facteur d'armure 56, durée 10 minutes
Stable enlightening adamantium tincture - amélioration acuité 56, durée10 minutes

New High Level Tinctures

- We have added reactive effect, weapon effect, and charge tincture recipes to Alchemy that provide new effects for crafted armor. The names and effects for these tinctures are listed below.
- Nous avons ajouté des recettes de teintures réactives, de procs pour les armes et de teintures à charges.

- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows:
- Certaines de ces teintures haut niveau requièrent un composant lâché par un monstre parmi les composants lâchés déjà utilisés en alchimie, ci-dessous la liste de ces recettes :

Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture

Level 45 Reactive Effects

Reactive coil netherium armor tincture - 30% snare, 15-second duration
Reactive depletion netherium armor tincture - 35 power drain
Reactive blinding netherium armor tincture - 25% nearsight, 30-second duration
Reactive draining netherium armor tincture - 75 omni drain
Reactive coil netherium armor tincture - ralentissement de la vitesse de marche 30%, durée15 secondes
Reactive depletion netherium armor tincture - drain de mana 35 (% ou points ? bonne question)
Reactive blinding netherium armor tincture - cécité 25%, durée 30 secondes
Reactive draining netherium armor tincture - drain tout 75

Level 45 Charges

Stable greater celeric netherium tincture - 10% celerity, 5-minute duration
Stable transference netherium tincture - 30 power transfer
Stable shifting netherium tincture - 7 hits transfer
Stable greater celeric netherium tincture - célérité 10%, durée 5 minutes
Stable transference netherium tincture - transfert de mana 30
Stable shifting netherium tincture - transfert de points de vie 7

Level 45 Weapon Effects

Volatile provoking netherium weapon tincture - 16 taunt
Volatile depletion netherium weapon tincture - 35 power drain
Volatile blinding netherium weapon tincture - 25% nearsight, 30-second duration
Volatile provoking netherium weapon tincture - provocation 16
Volatile depletion netherium weapon tincture - drain de mana 35
Volatile blinding netherium weapon tincture - cécité 25%, durée 30 seconde s

Level 49 Reactive Effects

Reactive coil arcanium armor tincture - 35% snare, 15-second duration
Reactive depletion arcanium armor tincture - 55 power drain
Reactive blinding arcanium armor tincture - 30% nearsight, 30-second duration
Reactive draining arcanium armor tincture - 100 omni drain
Reactive coil arcanium armor tincture - ralentissement de la vitesse de marche 35%, durée 15 secondes
Reactive depletion arcanium armor tincture - drain de mana 55
Reactive blinding arcanium armor tincture - cécité 30%, durée 30 secondes
Reactive draining arcanium armor tincture - drain tout 100

Level 49 Charges

Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
Stable neutralizing arcanium tincture - cure poison
Stable revivifying arcanium tincture - cure disease
Stable greater celeric arcanium tincture - célérité 15%, durée 5 minutes
Stable neutralizing arcanium tincture - soin du poison
Stable revivifying arcanium tincture - soin de la maladie

Level 49 Weapon Effects

Volatile provoking arcanium weapon tincture - 28 taunt
Volatile depletion arcanium weapon tincture - 55 power drain
Volatile blinding arcanium weapon tincture - 30% nearsight, 30-second duration
Volatile provoking arcanium weapon tincture - provocation 28
Volatile depletion arcanium weapon tincture - drain de mana 55
Volatile blinding arcanium weapon tincture - cécité 30%, durée 30 secondes

New Ranged Weapons

- (Fletching) We have added new level 51 ranged weapons with a predefined weapon effect. Players will have a choice between three different recipes for each level 51 bow to choose between either a cold, heat, or energy based direct damage weapon effect.
- (Empennage) Nous avons ajouté de nouvelles armes à distance munies d'un effet d'arme prédéfini. Les joueurs auront le choix entre trois différentes recettes pour chaque arc niveau 51, entre des effets de dégâts directs de base de dégâts froid, chaleur ou énergie.

Specialty Armor Recipes

- We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.
- Nous avons ajouté de nouvelles recettes d'armures niveau 51 en Couture et en Armurerie. Chaque pièce d'armure aura un bonus prédéfini en emplacement 5 de gemme. Les joueurs pourront fabriquer ses objets et enchanter les 4 emplacements de gemmes disponibles. Les emplacements de gemmes prédéfinis n'utiliseront pas les points d'enchantements de la pièce d'armure. (NdH : Autrement dit, il y a 5 slots de gemmes dont 4 personnalisables mais le cinquième ne gâche pas de charge, on reste à 32 points pour une armure qualité 100%)

- The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).
- Ces nouvelles pièces d'armures auront l'apparence des armures de l'Atlantide (Stygia, Volcania et Aerus) (NdH : pas Oceania apparemment)

- The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).
- Les recettes de ces armures spéciales demanderont un composant que l'on trouvera sur des monstres haut niveau des zones Classiques, Shrouded Isles et les Frontières (y compris les Voies de la Discorde)

- For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211
- Pour plus d'information sur le bonus prédéfini du cinquième emplacement de gemme, veuillez suivre ce lien : http://www.camelotherald.com/article.php?id=211

CAMELOT CLASSIC WORLD NOTES
Item Notes

- The Brimstone Dagger of Bedlam is now left hand useable

SHROUDED ISLES WORLD NOTES

Albion Monsters

- Various drakoran in Avalon City have been equipped with melee and ranged weapons.
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Esenmire
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Nombre de messages : 253
Age : 39
Localisation : 69
Date d'inscription : 06/11/2005

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MessageSujet: Re: note de version 1.85B   note de version 1.85B Icon_minitimeVen 11 Aoû - 17:02

SUITE:

TRIALS OF ATLANTIS WORLD NOTES

General

- Additional teleporters have been added to the Ruins of Atlantis zones and the Oceanus Haven zones. These teleporters provide the same options as the Portal Keep teleporters.

Oceanus Encounters

- Eternal Plant - Previously, this encounter would reset after a given amount of time if not completed successfully, requiring players to wait for the spawn conditions to be met again. Now, Sobekhotep should now remain up until the encounter is completed successfully.

- Winged Helm - The marble fighters and the marble figurines have had their level reduced to be more on par with the frightening harpies in the area.

Volcanus Encounters

- Master Level 5.9 - When interacting with the 'hery seshta', players would occasionally be transformed into the wrong gender and race of mummy. This should no longer occur.

Aerus Encounters

- Cyclops' Eye - Modified the encounter to fix a rare occurrence where Kertom would not spawn properly and require a manual reset.
- Centaur commoners will no longer use the Grasping Roots style.

CATACOMBS WORLD NOTES

Encounters - Hibernia

- Chief Amanita in the Underground Forest now wields a bow

NEW FRONTIERS WORLD NOTES

- In the Proving Grounds battleground, the Hastener and siegemaster for the Hibernian portal keep were moved to prevent them from overlapping.

- The realm-specific guards for the central keep in the Cathal Valley battleground should now appear decked out in equipment more befitting their role and stature.

DARKNESS RISING WORLD NOTES
Quests - General

- Any players with the Darkness Rising client can enter the King�s Throne Room.

COOPERATIVE SERVER

- Albion porters for this ruleset will now display [Oceanus] as a destination again. The keyword was still functional but was missing from the list of locations offered by these porters.

- Relic fragments should now obey standard loot rules when dropped from destroyed Relics.

PVP SERVER
- Albion porters for this ruleset will now display [Oceanus] as a destination again. The keyword was still functional but was missing from the list of locations offered by these porters
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Esenmire
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Esenmire


Nombre de messages : 253
Age : 39
Localisation : 69
Date d'inscription : 06/11/2005

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MessageSujet: Re: note de version 1.85B   note de version 1.85B Icon_minitimeVen 11 Aoû - 17:03

les nouveaux habit a crafter level 51 ( skin toa ^^ +5ieme gemme )

http://www.camelotherald.com/article.php?id=211
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Gouhrouh
tarbandois fidele
tarbandois fidele



Nombre de messages : 68
Date d'inscription : 11/11/2005

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MessageSujet: Re: note de version 1.85B   note de version 1.85B Icon_minitimeVen 11 Aoû - 19:19

cimer pour la traduction Razz

Pratique leur nouvelles armures en decap compri... ca "democratise" la sc roxxor, c est bouen

PS: y dechir le buff f/c en instat sur le clebs du chasseur, je vais encore plus roxer les nalbs Laughing
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Benwulf
tarbandois supérieur
tarbandois supérieur



Nombre de messages : 37
Date d'inscription : 02/12/2005

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MessageSujet: Re: note de version 1.85B   note de version 1.85B Icon_minitimeLun 14 Aoû - 17:16

SC en skin aerus sunny :love:
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